People’s General and PG2 and Pacific General

Multi-Author Campaign Creation

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SUMMARY

 

August 23, 2001: Please note that I have made extensive minor revisions to this document.  Please reread.

 

Basically, you just have to create a scenario, and then use the Scenario Editor that is available from the PEG web site to change one flag.  That makes the scenario playable as part of a campaign.  So far, I’ve designed this document with People’s General in mind, but, with a little more fleshing out, this methodology will be applicable to PacGen and to PGII as well.

 

Testing will be best accomplished by sending the completed scenario to the Campaign Leader, who will integrate the new scenario, and send it back to the Scenario Leader for testing.  If possible, I will send the campaign in progress as it is being played, with the last save completed just prior to entry into the new scenario.

 

The table with the design parameters is deliberately spartan to give the Scenario Leader leeway to be creative.

 

I will flesh these instructions out based on time and suggestions from those of you reading this.  For now, the table at the bottom is pretty much empty.  I will fill it out more tomorrow.

 

Thanks,


Narayan Sengupta

NewFrontiers@Mindspring.Com

Suggestions, Ideas, etc.

August 22, 2001

Last Update: August 23, 2001

 

GLOSSARY

 

PEG Web Site:                         http://www.peachmountain.com/5star/peg

Campaign Leader:                   CL: Overall designer and coordinator of the campaign.  If it is a stock SSI campaign, then the CL is the one in charge of it as it is being modified.

Scenario Leader:                     The person designing the scenario to be added to the campaign.

Player 1:                                  Focus of campaign.  In an American campaign, the Player 1 would be the U.S.  This player goes in the first player setup, and is set up there as the primary country.

Prestige 1:                               Prestige for Player.  This is the total amount of prestige points that the Player will have had up to the point of starting the scenario, excluding any bonuses which may have been provided by trigger hexes.  So a number such as 2500 would mean that the Player will be starting this scenario with 2500 points.  This will help you plan how powerful the enemy should be.  Typically, the enemy should have about 1.5 to 2 times the prestige for buying units.  If this number is provided as a range, that means the range of points that the Player might start the scenario with.

Player 2:                                  Computer AI.  Enemy of the aforementioned Player.

Prestige 2:                               The total prestige you should use to purchase equipment for the Enemy.

Prefix:                                      File Prefix.  Use this prefix for naming all files used for a specific scenario.  “Any” means use your best judgement, but try to incorporate the city or map name. 

Date:                                        This is the start date.  Expressed as a month/year.

E-file:                                       Equipment file.

Complexity:                              Estimated complexity on a scale of 1-10.  Obviously this isn’t really quantifiable.

Map:                                         “Any PEG” means any standard map that came with People’s General.  “Any SSI” means any stock map from SSI that came with PG2 or PEG.  “Any” means any map, including custom ones.

Air:                                           Air points and ratio.  This will be expressed as four numbers (e.g. 35/65; 45/70 meaning the air superiority ratio is 35% air level to 65% air level respectively and then 45 air mission points for Player, 70 air mission points for the Enemy, and.

Enemy Stance:                        Scenario type.  Setting of whether the Enemy will be Offensive or Defensive

 

ASSUMPTIONS

 

The scenario will be designed based on the following assumptions:

 

1.        Scenario doesn’t have to be designed or balanced for stand-alone play.  But set up the Scenario Title and Scenario Description for ease of integration into the campaign.

2.        Scenario Leaders will set up their own turn limitations for BV, V and TV.

3.        Scenario Leaders will set up Atmospheric Conditions, Latitude, Weather and Ground Conditions as applicable.

4.        Players will create three additional text files for the scenario information, scenario victory and scenario loss.

5.        The user is free to make his own choices about weather, etc. unless otherwise specified.

6.        Each completed scenario should end up being seven files (the .scn, .ply, _m.txt, _u.txt, and three informational .txt files) all in a zip file.

7.        Scenarios will be completed and submitted back to the Campaign Leader within a week of the Scenario Leader taking ownership.

 

Let’s see how these work out.  We’ll add others as needed.

 

 

TOOLS

 

You will need the following from the People's General Web Site.

 

Scenario Editor

v.1.8 or better e-file

Campaign Design Document

 

PEOPLE’S GENERAL/THE EAGLE AND THE DRAGON CAMPAIGN

PREFIX

DATE

PLAYER 1

PRESTIGE 1

PLAYER 2

PRESTIGE 2

COMPLEXITY

SETTING/MAP

AIR LEVELS / AIR POINTS

ENEMY STANCE

NOTES

Nspegu15

1/2002

USA

5500-6000

Any

7000

4

Any PEG

60/40; 30/20

Offensive

 

Nspegu26

10/2009

USA

13250-14000

China

20000

4

Any PEG

70/30; 50/40

Offensive

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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